我们将仔细研究道德,并尝试以可能成为工具的抽象属性的形式提取见解。我们想将道德与游戏联系起来,谈论道德的表现,将好奇心引入竞争和协调良好的伦理学之间的相互作用,并提供可能统一实体汇总的可能发展的看法。所有这些都是由计算复杂性造成的长阴影,这对游戏来说是负面的。该分析是寻找建模方面的第一步,这些方面可能在AI伦理中用于将现代AI系统整合到人类社会中。
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Learning universal representations across different applications domain is an open research problem. In fact, finding universal architecture within the same application but across different types of datasets is still unsolved problem too, especially in applications involving processing 3D point clouds. In this work we experimentally test several state-of-the-art learning-based methods for 3D point cloud registration against the proposed non-learning baseline registration method. The proposed method either outperforms or achieves comparable results w.r.t. learning based methods. In addition, we propose a dataset on which learning based methods have a hard time to generalize. Our proposed method and dataset, along with the provided experiments, can be used in further research in studying effective solutions for universal representations. Our source code is available at: github.com/DavidBoja/greedy-grid-search.
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